The GUS Daily Digest Tuesday, 16 May 1995 Volume 22 : Number 014 Today's Topics: Rebel assault slow down pops in windows GUS ACE and game port problems solved ... ASUS SP3G (was Re:hello) GUS Install software 4.11 MEGAEM 3.03b .bnk files Re: I'm depressed. Re: CakeWalk Pro 2.0 and GUS Re: The GUS Daily Digest V22 #13 Re: The GUS Daily Digest V22 #13 Lion King PC (Not the stupid storybook CD) AMD DX2-80 (sorry!!) [none] Bioforge and other stuff.... Latest and Greatest drivers Syndicate RE: I'm depressed. Gravis BBS Flight Unlimited Re: Gravis BBS Standard Info: - Meta-info about the GUS can be found at the end of the Digest. - Before you ask a question, please READ THE FAQ. ---------------------------------------------------------------------- From: Martin Shaw Date: Mon, 15 May 95 11:13:03 BST Subject: Rebel assault slow down Hiyup, To speed up rebel assault use a Sound Blaster!!, and Sod the GUS!! I recently bought a Sound Blaster 2.0 Value edition, and since then everything has worked like a dream! Rebel assault runs at top pace. I use the GUS for General Midi and The sound Blaster for Fx. Using this I can get Theme Park, Magic Carpet, Bioforge etc.. to run with sound, and I find that Xwing, and Tie Fighter run a lot faster.. You can get a SoundBlaster for about 40 quid, the same as cost as most games. So which is better? a New game, or full sound support on all your old games? Martin ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | Martin Shaw, | "Una salus victus nullam sperare salutem" Dept. Computer Science, | Manchester, | - Virgils Aeneid | E-mail Shawm@cs.man.ac.uk | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------ From: "Nico Post" <130756@pc-lab.fbk.eur.nl> Date: Mon, 15 May 1995 12:56:44 +0100 Subject: pops in windows Hi! I have a problem with my GUS under Windows. When I play a WAV I usually get a 'pop' (static?) at the end of the sample, like the 'pop's on an old record. This never happens under DOS with Playfile. First, my setup... o 486/dx2, 8Mb, clone, CDrom, GUS rev 3.4 @ 220,5,5,12,11 Soundblaster Pro @ 240, dma 1, irq 7 o Ultrinit 2.31, grvsultr.386 ver 5.50, ultrasnd.drv ver 5.50 ultmport.drv ver 1.02, ultrasound mixer (win) ver 5.51 o Qemm 7.51 o Win 3.11 Here's what I've found so far... The problem does not occur with midi-files. Playing with Patchmaker never gives any problems. I've tried different IRQs, DMAs, EMM386 instead of Qemm, disabling the SB, CDrom etc. Reducing the number of active voices to 14 solves problems of some WAVs but not all. When increasing the buffers to it's max, the pop's are not as strong/loud when buffer set to 512 bytes. With mono files, the pops are only on the left channel, with stereo on both. TIA, Nico Post ------------------------------ From: Michel Saleh Date: Mon, 15 May 1995 13:55:44 +0200 Subject: GUS ACE and game port problems solved ... > Hi all, > > I received an ACM game card this week, and had weird problems > with it. All the joystick buttons are permanently depressed. > After messing around with the cards in my PC I noticed that > the problem has something to do with my GUS ACE. When I install > only the ACE and my video card (PCI card) detection software (MSD, Checkit) > think I have a game card !! I tried different video cards also, > the problem stays there. > > Does anyone else also have this ? Did Gravis not remove the gameport > part completely from the ACE ? Can anyone tell me what else can > be using port 201H (game card port) ? > > This is really frustrating: I want the ACE (I love it!), I want > the game card (I need it !) but they just won't work together :( I found the solution to this problem: the game port hardware seems to be present on the ACE though there is no joystick-connector. 'ULTRINIT -DJ' disables the game port hardware. The line 'ULTRINIT -dj' was present in one of my multi-configuration boot options, but somehow I kept choosing the wrong configuration or ULTRINIT is case-sensitive (I doubt this). Michel. - --- Michel A. Saleh michel@is.twi.tudelft.nl/afsta024@is.twi.tudelft.nl NeXTMail : saleh@duti609a.twi.tudelft.nl "Juxtaposed Pictorial and other images in deliberate sequence. 'What about Batman ?! Shouldn't it have Batman in it ?' " - Scott McCloud, UC ------------------------------ From: Michel Saleh Date: Mon, 15 May 1995 13:59:48 +0200 Subject: ASUS SP3G (was Re:hello) > I have an Asus SP3G motherboard and would like to know if that is > compatible with a GUS. Also, I have found both GUS and GUS Ultramax > listed in the Computer Shopper. Could someone tell me the difference > between the two? Thanks. I'm using a GUS ACE on my ASUS SP3G motherboard, it works fine. Michel. - --- Michel A. Saleh michel@is.twi.tudelft.nl/afsta024@is.twi.tudelft.nl NeXTMail : saleh@duti609a.twi.tudelft.nl "Juxtaposed Pictorial and other images in deliberate sequence. 'What about Batman ?! Shouldn't it have Batman in it ?' " - Scott McCloud, UC ------------------------------ From: "Viktor" Date: Mon, 15 May 1995 15:36:03 GMT+1 Subject: GUS Install software 4.11 Where are they? I couldn't find them on epas, they weren't on the s...ac.uk, not even on luth, so where are they??? Viktor ------------------------------ From: David VereHolloway Date: Mon, 15 May 1995 11:16:24 -0230 (NDT) Subject: MEGAEM 3.03b .bnk files Greetings fellow GUSers, and behold my first post to the digest: Is there a way to create a custom .bnk file for MEGAEM 3.03b so that all the midi instrument patches used by a game will be in it? Sometimes substitutes sound pretty pathetic. I have midi files from a couple of games, and I can easily find out which instruments are in them, so if there is such a program, it could come in handy. Also, I saw MEGAEM 3.11 mentioned somewhere. Does this exist? ________________________________________________________________________ ##/ Life: Anything that dies \###/ David Vere-Holloway \## ##\ when you stomp on it. /###\ davidvh@morgan.ucs.mun.ca /## ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------ From: schumgl@anubis.network.com (Gary L. Schumacher) Date: Mon, 15 May 95 08:58:24 CDT Subject: Re: I'm depressed. > From: emilr@ksnet.ksedb.no (Emil Rakoczy) > Date: Thu, 11 May 1995 19:16:06 +0100 > Subject: I'm depressed. > > This can't go on. Everytime I get my hands on a brand new game and want to > play it, the sound is either: > Not there, > or funny and wierd. You are not alone!! We are all growing tired of waiting for the light at the end of the tunnel. I know of several GUS owners who love the sound quality of the board but have sold them off to get something that is supported by the programs on the market. I am a proud owner of one the origional Ultrasounds and it looks like Gravis themselves are not fully supporting my GUS. . . . . . Talk about being depressed!!!!! Gary Schumacher ------------------------------ From: "Carlo 'GP' Ferrari" Date: Mon, 15 May 1995 15:55:05 +0200 (MET DST) Subject: Re: CakeWalk Pro 2.0 and GUS Yes.. what you encountered is a well known bug in patch caching of version 2.0. There's no final solution, but tricks you can use are: 1) Load patches with Patch Manager (you already did it) or 2) Delete the Patch assignement commands from within the track #10, save the Midi file.. et voila': next time you'll load that file it will load also the drum's track without any problems. This second possibility is a little bit tricky (sometimes you've to go hunting for "patch change" midi messages), but it's my preferred one. Warning: some other sound cards (I do also own a Roland SCD-15) don't like this behavior and refuse to play the drum track without a patch assignement.. :-( Hope this will help Carlo 'GP' Ferrari Informatics Tech University of Como, Italy GopherBoss@ing.unico.it ------------------------------ From: Jeff Angeles Date: Mon, 15 May 1995 08:23:29 -0700 (PDT) Subject: Re: The GUS Daily Digest V22 #13 > From: Wee-Keong LIM > Date: Mon, 15 May 1995 09:27:43 +1000 (EST) > Subject: MegaEm 3.03b and MAXSBOS > > I downloaded MegaEm 3.03b the other day and it works great for games > requiring SBOS (esp. protected mode games). I was wondering, though, > what's the difference between this MegaEm and MAXSBOS? > MegaEM is used for General MIDI/Roland MT32 music emulation and SoundBlaster (digital sound only) emulation. MAXSBOS is especially used for emulating SoundBlaster digital sound and FM synth music. > What does MAXSBOS offer that isn't in SBOS? Does the new MegaEm also > offer these features? > There are several differences. 1:) MAXSBOS is designed only for the Ultrasound MAX owners. That is because it uses the MAX's CODEC for better sound and compatibility. 2:) MAXSBOS takes advantage of GUS MAX's memory to produce music that sounds more like actual wavetable music. The digital sound is greatly improved too (it can playback in 8bit at 44100Hz - equivalent to an SB 2.0 board). 3:) The latest version (.2?b) provides a special switch for many DOS4GW games. This will allow you to play games that uses the DOS4GW extender. Note: this does not work with all games. > Also, will there be any new SBOS releases? > I dunno. Hope this helps. Jeff Angeles ------------------------------ From: Jeff Angeles Date: Mon, 15 May 1995 08:23:29 -0700 (PDT) Subject: Re: The GUS Daily Digest V22 #13 > From: Wee-Keong LIM > Date: Mon, 15 May 1995 09:27:43 +1000 (EST) > Subject: MegaEm 3.03b and MAXSBOS > > I downloaded MegaEm 3.03b the other day and it works great for games > requiring SBOS (esp. protected mode games). I was wondering, though, > what's the difference between this MegaEm and MAXSBOS? > MegaEM is used for General MIDI/Roland MT32 music emulation and SoundBlaster (digital sound only) emulation. MAXSBOS is especially used for emulating SoundBlaster digital sound and FM synth music. > What does MAXSBOS offer that isn't in SBOS? Does the new MegaEm also > offer these features? > There are several differences. 1:) MAXSBOS is designed only for the Ultrasound MAX owners. That is because it uses the MAX's CODEC for better sound and compatibility. 2:) MAXSBOS takes advantage of GUS MAX's memory to produce music that sounds more like actual wavetable music. The digital sound is greatly improved too (it can playback in 8bit at 44100Hz - equivalent to an SB 2.0 board). 3:) The latest version (.2?b) provides a special switch for many DOS4GW games. This will allow you to play games that uses the DOS4GW extender. Note: this does not work with all games. > Also, will there be any new SBOS releases? > I dunno. Hope this helps. Jeff Angeles ------------------------------ From: Jeff Angeles Date: Mon, 15 May 1995 08:40:05 -0700 (PDT) Subject: Lion King PC (Not the stupid storybook CD) I wonder if anyone has gotten this to work with their GUS/GUS MAX in native mode. It says it is compatible, but all I get is silence. Right now, I'm using MAXSBOS, and it works until I'm somewhere far in the second level. I've tried all sorts of configuration to no avail. Please help... My current GUS settings: ULTRASND=220,5,6,5,7(something like that) ULTRA16=32C,.......(don't remember the rest of them) Jeff Angeles BTW, why do many companies that use the HMI drivers for their games don't support the Ultrasound. It REALLY pisses me off when they do that (examples: Electronic Arts/Bullfrog, Origin...). Aren't HMIs supposed to support EVERY F&^%ING SOUNDCARD IN THE MARKET, especially the Ultrasound and Ultrasound MAX????? It's a bad thing that the Ultrasound isn't supported, but it's insult to injury when some other soundcard, such as the Covox SpeechThing is supported over the Ultrasound (WHO THE F&^% OWNS A COVOX SPEECHTHING ANYWAYS? Certainly, there are much more people who own an Ultrasound than ones who own a Covox). Just my $0.02 worth (not). ------------------------------ From: Vince - IE - Experimental Mail Server Admin Acct Date: Mon, 15 May 1995 11:14:53 -0700 (PDT) Subject: AMD DX2-80 (sorry!!) From: "Mark.Carline BSc Elec Eng." I know this is'nt the correct place (BUT!!).. Can the person that has had success in clocking the AMD dx2-80 at 100Mhz get in touch!.. I'm trying to do the same and wondered what your bios was ? mark.carline@unn.ac.uk ------------------------------ From: Emil Rakozzy Date: Mon, 15 May 1995 19:48:15 +0100 Subject: [none] ------------------------------ From: emilr@ksnet.ksedb.no (Emil Rakoczy) Date: Mon, 15 May 1995 19:49:05 +0100 Subject: Bioforge and other stuff.... Hello? I know someone asked this question some weeks ago but I accidentaly deleted that digest:(. So.... If someone could please tell if or how I get my unsupported GUS to work with this game. Vince! How about a smaller signature? Kinda the size of mine or smaller? No offence, but..... Well. Please help me out on this one.... Emil R, Norway. "Words are turds!" *****THE_FANCY_SIGNATURE****** * Realtime:Emil Rakoczy * * Nickname:Lurking Puppet * * IRC:Lurking * * E-Mail:emilr@ksnet.ksedb.no* ******To be expanded...******* ------------------------------ From: "whoyou@freenet.edmonton.ab.ca" Date: Mon, 15 May 1995 14:59:09 -0600 (MDT) Subject: Latest and Greatest drivers Hi everybody. What are the latest and greatest drivers for the GUS Max? I need to catch up. Adam "Whoyou" email: whoyou@freenet.edmonton.ab.ca ....from way up north in Canada. Where we all live in Igloos and wear parkas to bed....... ALL HAIL TO THE DRUM GOD VINNIE COLAIUTA!!! ------------------------------ From: ball@mail.cs.orst.edu (Will Ball) Date: Mon, 15 May 1995 16:27:07 -0700 Subject: Syndicate How can I get sound out of Syndicate. I read the glist and it says it uses 32 bit AIL. What files do I need to copy over to get the sound to work on a GUS? -William Ball ------------------------------ From: Chris James Date: Tue, 16 May 1995 10:02:00 -0700 (PDT) Subject: RE: I'm depressed. >Sometimes it work though. Sometimes, but that's after hours of rebooting and >IRQ/DMA conflicts. Take Magic Carpet f.ex. A brand new era in gaming, and >fun to play too. But no sound. Maybe, and that's just maybe, Gravis will The new V3.03 MEGAEM seems to work fine with most games I have, does MC not support sound canvas or more general midi (plus SB)? >Besides, you can't blame it on the gamedevelopers. They can't be >stupid.(might be that I'm wrong there) They just !have! to know that >billions(more or less) of people own a GUS, and all those people won't buy >they're game unless it supports GUS native(You won't buy it woun't you?). You might be wrong. Ho ho ho. But they can save a lot of expense by relying on Gravis to write an emulator that means they won't have to do native support! I won't buy a non-native game now. I'm dying to know if the full version of TV supports the GUS natively because I can't imagine how they can claim 44.1 kHz full stereo sound and maintain good graphics performance by MOD-type mixing in software. I would buy _this_ game. Can someone send them a MOD engine for the GUS they could just slot in! Chris James ------------------------------ From: mark.leung@cyberstore.ca (Mark Leung) Date: Tue, 16 May 1995 00:46:07 GMT Subject: Gravis BBS How come this Digest won't reach the Gravis BBS in Canada, BC? That happen when the guy who operate this digest system upgraded the software or whatever.... Mark.Leung@Challenge.com BTW, Who bought the AMD's Interwave chip anyway? CL? Gravis? EQ? how about AdLib? :) (I think Gravis should buy that chip for its neXt gerneration of GUS) :) ------------------------------ From: mark.leung@cyberstore.ca (Mark Leung) Date: Tue, 16 May 1995 00:42:13 GMT Subject: Flight Unlimited Is flight unlimited support GUS natively? Mark.Leung@Challenge.com ------------------------------ From: Vince - IE - Experimental Mail Server Admin Acct Date: Mon, 15 May 1995 21:20:07 -0700 (PDT) Subject: Re: Gravis BBS On Tue, 16 May 1995, Mark Leung wrote: > How come this Digest won't reach the Gravis BBS in Canada, BC? > That happen when the guy who operate this digest system upgraded the > software or whatever.... > > Mark.Leung@Challenge.com No idea, because when I switched to Majordomo, I kept the entire file for everyone's email address and just copied it here as a file so it couldn't have done anything... Maybe Gravis BBS has unsubscribed from the list for some reason... Cheers, Vince ___ System Administrator \|/ bigbang.HIP.Berkeley.EDU ___ | The California Unix Public Access (o o) Systems, Inc. (CUPA) | | root@bigbang.HIP.Berkeley.EDU -oOO__(_)__OOo- San Francisco, California USA | | __ __ __ __ __ _____ _____ UCLA Physics/Electrical Engineering | | ( )( )( )( ) ( )( ___)( ___) Los Angeles, California USA | \(__)/ ( )( )\| )( ) ( )_ E-Mail: vince@kbrown.oldcampus.yale.edu, \ / ( )( ) \ )( )__ ( )__ mailserv@gaia.ucs.orst.edu, \/ (__)(__) (__)(_____)(_____) mailserv@mail.nws.orst.edu, I.S.A. Class of 1992 vince@bigbang.HIP.Berkeley.EDU, International Studies Academy High School vince@archive.epas.utoronto.ca, San Francisco, California USA vince@axposf.Stanford.EDU, GUS Digest/Mailing List Administrator vpoy@freenet.scri.fsu.edu, Advanced Gravis UltraSound Card - The VINCEP@axpvms.cc.utexas.edu, ultimate in computer soundcard technology upoy@physics.ucla.edu FreeBSD - Real Berkeley Unix(tm) for Free! BSD (tm)(c) 1995 - The Regents of | -=oOO There are many forms of science the University of California | | but only physics is the quantum leap of the 21st century OOo=- | | Harvard/Yale/MIT/Princeton/Berkeley Student in the making | |___ Copyrighted (c) 1995 by Vince. All Rights Reserved. ___| ------------------------------ End of The GUS Daily Digest V22 #14 *********************************** To post to tomorrow's digest: To (un)subscribe or get help: To contact a human (last resort): FTP Sites Archive Directories --------- ------------------- Main N.American Site: ftp.orst.edu pub/packages/gravis wuarchive.wustl.edu systems/ibmpc/ultrasound Main Asian Site: nctuccca.edu.tw PC/ultrasound Main European Site: src.doc.ic.ac.uk packages/ultrasound Main Australian Site: ftp.mpx.com.au /ultrasound/general /ultrasound/submit South African Site: ftp.sun.ac.za /pub/packages/ultrasound Submissions: archive.epas.utoronto.ca pub/pc/ultrasound/submit Newly Validated Files: archive.epas.utoronto.ca pub/pc/ultrasound Mirrors: garbo.uwasa.fi mirror/ultrasound ftp.st.nepean.uws.edu.au pc/ultrasound ftp.luth.se pub/msdos/ultrasound Gopher Sites Menu directory ------------ -------------- Main Site: src.doc.ic.ac.uk packages/ultrasound WWW Pages --------- Main Site: http://www.xmission.com/~grue/gus.html Main European Site: http://src.doc.ic.ac.uk/packages/ultrasound/ Main Australian Site: http://ftp.mpx.com.au/archive/ultrasound/general/ http://ftp.mpx.com.au/archive/ultrasound/submit/ http://ftp.mpx.com.au/gravis.html Mirrors: http://www.st.nepean.uws.edu.au/pub/pc/ultrasound/ GUS digest: http://gpu.srv.ualberta.ca/~itam/digest.html MailServer For Archive Access: Email to Email to New Submit Files Mailing List: Email to with content "subscribe epas-list " Hints: - Get the FAQ from the FTP sites or the request server. - Mail to for info about other GUS related mailing lists (programmers, musicians, etc.).